![]() ![]() ![]() (Right now it’s sitting in the same place as the one we copied, so we won’t be able to see it if we load the game.) Make sure you hit “yes” when it asks you to reload – as before, it’ll help you catch errors, but we also need to edit the new road tile. Go back up to the total number of road tiles and add one to it (feel free to use SimPE’s converter). (There are two different paste options on the right-click menu, and if you choose the wrong one, this won’t work. Go back before that first 02 and paste using Ctrl+V. Copy what you’ve got highlighted using Ctrl+C. The next non-highlighted number should be another 02. Select the 02 at the end of what it found, then use shift+right arrow to keep selecting blocks of two until the hexadecimal length at the bottom says 7C. Open up the terrain in HxD, then search for the backwards hexadecimal number of road tiles and 00 00 02. This process is actually a whole lot easier than deleting road tiles, but I figured the previous postwas long enough already.Īs with the previous post, find the total number of road tiles, convert and reverse it in SimPE’s converter, then extract your neighborhood terrain. Tutorial: Adding a Neighborhood Road Tile with a Hex Editor ![]()
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