You hang out primarily in the city of Elysium, where everyone idles and tries to sell their rare items and gold-sellers obliterate main chat. Pretty much every class does boat-loads of damage, though at least the art is bright and cheerful, filling you with a bit of energy as you decimate your foes. Bounties, cool events, rewards for logins, and so on. There is an arena to fight powerful and dangerous Dragomon, as well as 3v3/5v5 PVP to look into. There is still a lot you can do in Dragomon Hunter, for good or ill. The game teased me with “combat mounts” that get cool abilities when you’re upon them, but I’ve yet to find a single one other than the quest that showed it off to me. This feels more like a casual game, where players get together and kill monsters and collect Dragomon to use as mounts. Generally speaking, MMOs have an overarching goal, an end-game to reach for. There are “dungeons,” there are missions, big bosses, crafting, guilds, all of the stuff you could and should expect in an MMO, but I’m a trifle unclear on what I’m supposed to be doing. The goal of the game feels kind of unclear, other than to tame Dragomon, which are the monsters that run amok in the world. Dragomon Hunter is part cutesy Ragnarok Online, part Pokemon. But it appears that Aeria titles seldom leave that Beta phase. Dragomon Hunter is an ambitious title from X-Legend and published by Aeria Games, in which I do not ever know which state the game is in: Alpha, Beta, or Live.
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